Lost: Quest for the Blue Diamond
Welcome to my first game, "Lost - Quest for the blue diamond". The aim of the game is to collect things and eventually find the diamond and escape.
Each world has it's own little puzzle and not every thing is as it seems.
Going forward will always transport you to a random world ( yes it is truly random even though it might not feel that way) but going back will be the same, so remember this when trying to speed run.
I have some blog posts on https://codeandconquer.pages.dev/blog/ where you can read about how I created this game and what I learned as I went along.
I also stream this stuff on https://twitch.tv/codewithtd so if you want to come along to this journey feel free to drop a follow and join in!
This game wasn't about making a brilliant game, it was about learning skills in order to make games.
I welcome all feedback, just don't moan if the game is or isn't a challenge, its was a learning moment for me.
Also comment your fastest times, I think my fastest is 2:49.97
Things I will consider in future builds
- Volume Control
- Input Remapping
- Random Weighting
Bugs Noticed
If you quit or die, progress state doesnt reset, so will require a browser refreshMusic does not loop- No music on Ending World
- Enemy doesn't kill on touch when not holding right item.
Changelog V2
- Fix Restarting State on Death
- Fix Music Looping
- Fix Full Screen
- Added Timer for Speedrunners
- Changed the Ending
Spoiler Video -
Spoilers/Solution
Updated | 27 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TerrierDarts |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | trade-up |
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